Why we switched to Figma as the primary design tool at Zomato

Jun 4, 2019

I got the opportunity to be a part of Zomato’s kickass design team in 2018. What absolutely struck me was an extremely talented design army of independently different mindsets, all under one roof. There was a lot for me to learn and lots to share.

Back then we had the following tools in our design stack —

  • Sketch App: for interface design and UI kit

  • Abstract or Github: for version control

  • Invision or Marvel: for creating prototypes of mobile and web projects

  • Adobe CC: for illustrations, design assets, and animation

  • Principle App: for animated design and interactive user interfaces for demos

  • Zeplin: for developer hand-off

Using all these tools and maintaining the design ecosystem sanity was not an easy task. Even though we had a repository of design files saved on the cloud, but other team members had a hard time finding files they were looking for and this lead to a lot of to and fro between the design team and other people. After a few months of struggle, we realized that maintaining design guidelines and UI kits was a constant effort and so we required a better solution for this.

I remember for the longest period, ‘Sketch’ had been the most popular and beloved design tool and there was a time when everyone was migrating from Photoshop to Sketch. When this new tool called ‘Figma’ arrived, it was considered a free alternative. Since its inception, it has massively evolved and now has plenty of useful features. I started using Figma for a very small project and soon realized that it could also be used to replace our current design stack.

The design team at Zomato (including myself) has been using Figma for a few months now and here’s why I recommend it to my fellow design community.


Read all at medium article here

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